Spellbreak Update 1.1 Patch Notes - Attack of the Fanboy

Spellbreak Update 1.1 Patch Notes - Attack of the Fanboy


Spellbreak Update 1.1 Patch Notes - Attack of the Fanboy

Posted: 30 Sep 2020 07:43 AM PDT

spellbreak-update-1.1

Spellbreak Update 1.1 patch notes are finally up, and the update is live on all platforms. There's no new content here, not yet. Instead, the developers at Proletariat wanted to clean up many of the existing issues and bugs that have caused players countless headaches, such as the black screen on Nintendo Switch, and auto-aim on PC that was essentially acting as a free aimbot thanks to an error that made it more effective the higher your framerate.

Spellbreak's roadmap can be found here, so those wondering what comes after Spellbreak Update 1.1 should give it a gander (Clash, the 9v9 team-deathmatch mode, remains on the schedule as a "mid-term" goal, as are the story-focused "Chapters" and the Halloween event). Below you'll find the Spellbreak Update 1.1 patch notes in their entirety: remember, this update was predominately bug fixes and adjustments.

Spellbreak Update 1.1 Patch Notes

  • Lighting Bolt's recovery animation can now be interrupted by casting a sorcery.

    • Ooh, responsive!

  • Fix an edge case where reviving or exiling someone could be canceled in order to cast spells faster.

  • Fixed an issue that caused projectiles to sometimes not register damage even though they hit.

  • Fixed a netcode issue that resulted in other characters appearing to stutter/jitter or otherwise not to update at full framerate.

    • Note this also caused "weird" aiming offsets that were reported where it felt like your aim was off. Due to this, your muscle memory with different spells may be affected!

Aim Assist
  • Smoothed out difference in aim assist strength between different framerates.

    • This results in more consistent behavior for all players and eliminates advantages that came from very high framerate.

  • Fixed an exploit where aim assist could be much stronger than intended under certain combinations of distance to target and input sensitivity.

    • This meant it was possible for players under certain circumstances to make their spells incredibly easy to hit. This was mostly clearly seen with the Lightning Gauntlet on PC.

  • Adjusted aim assist values for various console platforms.

  • Aim assist now decreases over distance.

  • Default Look Deadzone setting on Switch is now 0%.

    • This is generally what you want, because deadzones are handled by the OS itself.

Miscellaneous
  • Enabled some extra anti-cheat mechanisms.

  • Game mode now automatically swaps to squad after completing the tutorial.

  • When a player accepts a party invitation while already in a match, they'll get a UI notification and they can choose to immediately join the lobby.

Windows Fixes
  • Fixed a bug that would cause some players to hang on the initial title screen.

  • Fixed graphics settings getting reset to Ultra in some cases, despite the game reporting other values.

  • Fixed a bug that would occasionally cause very long loading times when entering a match.

  • Fixed an issue where the mouse would not come back into focus if the player was using both a controller and mouse to navigate menus.

Nintendo Switch
  • Fixed cases where players would sometimes get stuck with a black screen during a match.

  • Addressed an issue where players couldn't load into a lobby with enough time to properly select their drop portal.

  • Switch Pro and third-party controllers no longer send multiple inputs for a single button press.

  • Fixed a bug causing players to sometimes be unable to see disrupted player's orbs.

PlayStation 4
  • Fixed issue where lowest-ping matchmaking region was sometimes not correctly identified.

  • Fixed a crash due to changing languages in the pre-match lobby.

  • Fixed a black screen caused by waking the console up after idling for an hour in rest mode.

  • If an Xbox One player has crossplay disabled in their system settings, Spellbreak will now properly block all interaction with players on other platforms.

  • Recent players in Spellbreak now populate the recent players list tied to your Xbox Live account.

  • Players set to "Friendly only" in their communication settings will no longer have voice chat blocked for their Spellbreak friends.

  • "Ready" button no longer greys out when joining a party through the Xbox shell.

  • Fixed a crash caused by returning to the game after pressing the Home button mid-match.

All Platforms
  • Players should be able to interact with things after being interrupted while aiming a rune or sorcery.

  • Players should no longer get stuck indefinitely on the reconnect screen after internet connectivity had been lost and restored.

  • Fixed the infinite loading screen when entering invalid account credentials on login.

  • Fixed missing hit sound effect when your damage is buffed.

  • If the same Spellbreak account is used to log in to two machines at the same time, the most recent login will cause the early session to abort to prevent data corruption.

  • Controller vibration settings now correctly apply in game.

  • Fixed issues where item ping indicators would not draw/update correctly.

  • Added in translations for some previously untranslated text.

  • Fixed a bug that could cause quests to disappear from the main menu when restarting the game.

  • Corrected adjective/noun order indicating rarity for latin-based languages on the collection screen.

  • Fixed Mana Vault animations getting out of sync with sound and timer.

  • Fixed issue with Mana Vaults where its pieces would sometimes flicker as the player walked it.

  • Cleaned up some low-resolution textures that could sometimes appear.

  • Menu / UI sound effect volume is now properly controlled the associated volume slider.

  • Fixed a crash caused by repeatedly pressing the confirm button on the squad loading screen.

  • Fixed instances of shadow popping around the map.

  • Fixed a crash caused by viewing an item in the store while the rollover takes effect.

  • Ice Lance should no longer randomly generate a MASSIVE ice bow.

  • Fixed a bug causing 2 players with random outfits equipped to mirror one another's outfits.

    • spidermantwinsmeme.png

  • Fixed a crash caused by repeatedly exiling yourself in the tutorial.

    • Why do you keep hitting yourself?!

  • Fixed come chests not being visible on the player's client.

  • And last but not least, a whole bunch of more rare crashes have been fixed.

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Spellbreak updated to Version 1.1 - GoNintendo

Posted: 30 Sep 2020 01:41 AM PDT

Spellbreak has been updated to Version 1.1. Check out the full patch notes below.

Gameplay

The Lighting Bolts spell's recovery animation can now be interrupted by casting a sorcery.
Fix edge case where reviving or exiling someone could be canceled in order to get faster spell firing.
Fixed an issue that caused projectiles to sometimes not register damage even though they hit.

Aim Assist

Smoothed out difference in aim assist strength between different framerates.
This results in more consistent behavior for all players and eliminates advantages that came from very high framerate.
Fixed an exploit where aim assist could be much stronger than intended under certain combinations of distance to target and input sensitivity.
This meant it was possible for players under certain circumstances to make their spells incredibly easy to hit. This was mostly clearly seen with the Lightning Gauntlet on PC.
Adjusted aim assist values for various console platforms.
Aim assist now decreases over distance.
Default Look Deadzone setting on Switch is now 0%.
This is generally what you want, because deadzones are handled by the OS itself.

Miscellaneous

Enabled some extra anti-cheat mechanisms.
Game mode now automatically swaps to squad after completing the tutorial.
When a player accepts a party invitation while already in a match, they'll get a UI notification and they can choose to immediately join the lobby.

Switch

Fixed cases where players would sometimes get stuck with a black screen during a match.
Addressed an issue where players couldn't load into a lobby with enough time to properly select their drop portal.
Switch Pro and third-party controllers no longer send multiple inputs for a single button press.
Fixed a bug causing players to sometimes be unable to see disrupted player's orbs.

All Platforms

Fixed a netcode issue that resulted in other characters appearing to stutter/jitter or otherwise not to update at full framerate.
Note this also caused "weird" aiming offsets that were reported where it felt like your aim was off. Due to this, your muscle memory with different spells may be affected!
Players should be able to interact with things after being interrupted while aiming a rune or sorcery.
Players should no longer get stuck indefinitely on the reconnect screen after internet connectivity had been lost and restored.
Fixed the infinite loading screen when entering invalid account credentials on login.
Fixed missing hit sound effect when your damage is buffed.
If the same Spellbreak account is used to log in to two machines at the same time, the most recent login will cause the early session to abort to prevent data corruption.
Controller vibration settings now correctly apply in game.
Fixed issues where item ping indicators would not draw/update correctly.
Added in translations for some previously untranslated text.
Fixed a bug that could cause quests to disappear from the main menu when restarting the game.
Corrected adjective/noun order indicating rarity for latin-based languages on the collection screen.
Fixed Mana Vault animations getting out of sync with sound and timer.
Fixed issue with Mana Vaults where its pieces would sometimes flicker as the player walked it.
Cleaned up some low-resolution textures that could sometimes appear.
Menu / UI sound effect volume is now properly controlled the associated volume slider.
Fixed a crash caused by repeatedly pressing the confirm button on the squad loading screen.
Fixed instances of shadow popping around the map.
Fixed a crash caused by viewing an item in the store while the rollover takes effect.
Ice Lance should no longer randomly generate a MASSIVE ice bow.
Fixed a bug causing 2 players with random outfits equipped to mirror one another's outfits.
Spidermantwinsmeme.png
Fixed a crash caused by repeatedly exiling yourself in the tutorial.
Why do you keep hitting yourself?!
Fixed some chests not being visible on the player's client.
And last but not least, a whole bunch of more rare crashes have been fixed.

From Stunning Vistas to Combating Climate Change, Connecticut's Forests Provide a World of Good - Zip06.com

Posted: 30 Sep 2020 05:00 AM PDT

By Pem McNerney/Zip06.com • 09/30/2020 07:00 a.m. EST

In a year that has given us less than usual to look forward to, it looks like we're on track for a glorious fall foliage season in Connecticut.

The colors are already turning in Vermont, New Hampshire, the Berkshires of Massachusetts, and northern Connecticut. Later this month, southern Connecticut will start to turn, along with coastal Maine, coastal Massachusetts, and Rhode Island. Along the shoreline, barring any extreme weather events, the most vivid colors are expected from about the third week in October through early November.

The peak might come a little earlier than usual this year, due to drought conditions in the state. And some trees close to the shoreline were damaged on the south-facing side from Tropical Storm Isaias's salt water barrage. But, even with those caveats, the season should be something to look forward to, and share with our friends and family in the great outdoors.

"We're really very lucky to live here in Connecticut. It has one of the longest foliage seasons. Technically, it's the longest of all the New England states," says Will Healey, a spokesman for the Connecticut Department of Energy & Environmental Protection (DEEP). "You can start up north in mid-September, and go through November, following it as it moves through the states. It's a nice respite from a very challenging year. It's nice to finally have something to look forward to, something constant in a tumultuous world. It's a safe thing to do. And there are tremendous benefits to your physical and mental health from being outdoors. We're really encouraging people to get out there and enjoy it."

Healey recommends people start with DEEP's foliage tracker at www.depdata.ct.gov/forestry/foliage/foliagemap.htm, and then to check out the recommended driving loops at portal.ct.gov/DEEP/Forestry/Foliage/Fall-Foliage-Driving-Routes. A nearby loop is number 7, which starts in East Haven at Exit 51 off of I-95 north, which puts you on the Frontage Road to Route 1. Take Route 146, and continue east to Guilford. From there, turn north on Route 77 to Durham, then north on 17, and west on 147, 157, 68, and 70 to Cheshire. Then take Route 10 south to New Haven, closing the loop. The loop is about 70 miles.

Healey also recommends the Mystic and Fairfield county loops, along with any of the state parks and state forests, with more than 142 in the state to choose from. In particular, he recommends Mohawk State Forest/Mohawk Mountain State Park in Cornwall/Goshen, along with Mt. Tom State Park in Washington; Shenipsit State Forest in Stafford, Somers, Ellington; and Bigelow Hollow State Park and Nipmuck State Forest in Union. Gay City State Park in Hebron is considered to be something of a hidden gem. Other favorites include Hurd State Park in East Hampton, Gillette Castle State Park in East Haddam, and Sleeping Giant State Park in Hamden.

"But you really can't go wrong with any of the state parks you pick. There are vistas to be had at all of them," he says.

Significant Increase in Park, Forest Visitors

Some state parks and state park features that were closed earlier this year due to concerns relating to the pandemic are now back open, including the observation tower at Sleeping Giant and Kent Falls State Park in Kent. Kent Falls was closed due to concerns that people might create crowds, because there is one trail to the falls, which are a central feature of the park.

"We feel that the messaging is in place and people are understanding the importance of social distancing," Healey says.

There was a significant increase in usage at state parks and state forests since the beginning of the pandemic resulted in 519 closures due to full capacity from April 1 through Sept. 1, Healey says. Last year during that time, there were 161.

"That's not totally an apples-to-apples comparison because we didn't have the same limitations on capacity last year," he says. "But we believe that's reflective of people coming to parks and enjoying them in huge numbers, either rediscovering the outdoors or discovering it for the first time."

DEEP's park staff and environmental conservation officers have worked hard to make sure these outdoor resources remained available.

"Some of them have been working around the clock," he says. "It's been a huge increase in responsibilities this year and we want to commend them for the work they've been doing."

The state placed a particularly high priority on making sure state parks and forests remained available because of the strong link between being outdoors and mental health.

"The mental health benefits of being out in nature are significant," he says.

DEEP teamed up with the state Department of Mental Health and Addiction Services to offer a wellness series. Working with Tiovo, a health and wellness center from Hartford, they live-streamed programs included yoga, Qigong, and sound healing.

With all of the interest in the great outdoors, the state continues to make sure the state forests are maintained so that they can continue to be a resource, not just for leaf peeping and hiking, says Christopher Martin, Connecticut's state forester, but also because they help preserve our wetlands and contribute overall to the health of the environment.

Maintaining the Health of the Forests

Martin says the state's forests have had something of a reprieve since 2008, because there has been less development, with that the biggest threat to Connecticut's forests remains land use conversion, particularly to residential uses and urban sprawl—"Things like building single-family homes into the woods fragments habitat," says Martin.

The forest products industry needs large tracts to have viable operations, he says.

"An interesting fact is that certain hardwood trees exist in two parts of the world: The eastern seaboard of the United States and tropical forests," Martin says.

He says it's better for the environment for those trees to come from the United States, because of laws here mandating certain environmental practices and sustainability.

"Recent trade tariffs shifted demand from the United States to other places," he says, including areas of the world where wood is not sustainably harvested and that are experiencing environmental destruction. "We have some really good laws in Connecticut. Trees used for flooring or in furniture, if they come from Connecticut, are coming from sustainable locations. Trees are being removed and new trees are growing."

That process allows for the sequestering of carbon out of the atmosphere to remain constant.

"As long as we keep these trees healthy, a vigorous forest is a healthy forest," he says.

Protections for forests in Connecticut ranges from, at the local level, wetlands and conservation commissions, to the federal level with the USDA's Natural Resources Conservation Service.

"They provide financial assistance to woodland owners to address forest health concerns and habitat protection," Martin says. "They bring together local expertise, technical service providers, and the cost is offset with federal assistance."

Private Woodlands, Huge Public Benefit

Most of the forest land in Connecticut, slightly more than 70 percent, is in private hands, Martin says.

"And those private woodlands provide a huge public benefit," he says. "These forest owners want the wildlife and they like the privacy. They recognize they are protecting the water supplies. Most of these woodland owners are experts in ecology, and they realize the importance of connecting with professionals to make informed decisions."

In addition to woodland owners, one of the greatest defenders of the forest are everyday people, says Martin, including leaf peepers this time of year.

"The more eyes out there the better," he says, adding that they have received reports this year about southern pine beetle infestations along the shoreline near Groton, and some in the central part of the state. "The more we know, the better we can address it quickly."

Those interested in keeping up with the role that the forests play and the intersection with state policy on a broader scale should consider following the progress of the Governor's Council on Climate Change, Martin says. More information on that can be found at portal.ct.gov/DEEP/Climate-Change.

"They are looking at all aspects of Connecticut, from transportation to housing, environmental justice and equity, along with wetlands, rivers, and forests. It's a gathering of experts that will make recommendations for Connecticut state policy," Martin says. "And forests are increasingly being recognized as the important climate change solution that they are. They suck up carbon. And they play an important role in urban heat islands. And it's been proven that they can have a calming effect on society, and areas that are more heavily canopied generally have less crime. They provide us with tremendous benefits."

It's something to keep in mind as we appreciate the spectacular beauty of the trees this time of year, he says.

While Connecticut's forests are suffering from drought, he says it's unlikely we will ever experience the major conflagrations experienced out west, because the west coast has an abundance of highly flammable conifers, while we are dominated by less-flammable hardwoods.

"A western-type fire is unlikely here, even if drought conditions worsen," he says.

At the same time, what we do here and how we manage our forests provides benefits beyond preserving local wetlands, boosting out mental and physical health, and providing us with stunning vistas. Our healthy forest help the rest of the world combat climate change as well.

"Healthy forests provide many goods and services and are sustainably managed, versus using forest products from unsustainable sources, such as countries with less stringent environmental laws," he says. "Thinking globally and acting locally certainly applies to land use decisions."

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