Risk Of Rain 2 Patch Notes: PC Update Adds New Artifacts System - GameSpot
Risk Of Rain 2 Patch Notes: PC Update Adds New Artifacts System - GameSpot |
Risk Of Rain 2 Patch Notes: PC Update Adds New Artifacts System - GameSpot Posted: 31 Mar 2020 09:26 AM PDT The team behind the roguelite shooter Risk of Rain 2 has released a major new update for the game. This patch introduces the "Artifacts" system from the original Risk of Rain to its sequel, rare items that modify play significantly. For example, in the original Risk of Rain, the Artifact of Honor caused only elite enemies to spawn. According to the patch notes, the developers expect these artifacts to radically increase the game's replayability. The update also overhauls the game's UI and fixes a bundle of bugs, including some unfortunate late-game crashes. The team also overhauled some of the game's playable characters by introducing new variant skills and skins. The patch is currently live only on PC--according to the notes, it will be coming to consoles in the near future. This new patch follows the game's last major content update, which caught up the console versions to the PC update that rolled out in December. That patch added the melee-focused character Acrid, as well as some new biomes, enemies, and loot. As part of this major content drop, the developers of the game are asking the community to vote on which survivor should be added to the game next. To participate, fans must join the game's official Discord server from March 31 to April 7 and vote in a poll. These survivors are all characters from the original Risk of Rain, including the shield-bearing Enforcer, the gunslinging Bandit, and the sharpshooting Sniper. For more details, check the developer blog. Full patch notes below: Major Content
Gameplay Changes
Sound & Music
Quality of Life
Bug Fixes
Known Issues
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Russia's T-95 Tank Could Have Been a Legend. So What Happened? - The National Interest Posted: 23 Mar 2020 11:53 AM PDT The T-95 is a tanker's dream: highly mobile, well armored, with firepower — lots of firepower. Equipped with a 152-millimeter main gun, the T-95 would have outclassed any other tank it faced. By comparison, the German firm Rheinmetall's L/44 and upgraded L/55 main gun, both of which are 120 millimeters in diameter, are installed in all American M1 Abrams tanks and variants, all German Leopard 2 tanks, and virtually every other tank in NATO arsenals, as well as in Japan's Type 90 main battle tanks, and in South Korea's K1A1 main battle tank. With ammunition in the 152-millimeter class, not only would the gun's range be greatly extended, but would, in theory, enjoy greater ammunition flexibility and logistical simplicity. 152 millimeters is a common artillery caliber, and by utilizing the same barrel diameter, the T-95 could potentially fire artillery shells in addition to tank-specific ammunition. In addition to the gargantuan main gun, the T-95 turret was a departure in Soviet/Russian tank design. While nearly all Soviet/Russian tanks hug the ground by utilizing both a low hull and a squat, compact turret to reduce their silhouette, the T-95 does not. Instead, the T-95 has a relatively tall turret, partly to accommodate the massive main gun. Hidden Hull One advantage of a taller turret is in the hull-down position, in which a tank is just behind the crest of a hill, with only the turret and main gun exposed and able to fire. Most NATO tanks, and the M1 Abrams in particular, are able to utilize a more advantageous hull-down position, with their more vulnerable hull and hull belly out of sight and protected. Soviet/Russian tanks, on the other hand, cannot effectively employ a hull-down position, due to their lower turret, which reduces the angle they can raise or (in hull-down position) lower their main gun. While Soviet tanks would thus be at a disadvantage in a defensive position, doctrinal planners accepted this drawback, envisioning Soviet tankers fighting in fluid, dynamic battles over flat terrain, where defensive positions would be less common. Not so with the T-95, its turret essentially as tall as the hull, giving the main gun good depression and elevation angles — useful in a stand-off or over-the-horizon scenarios, where targets are out of visual range (again, ammunition flexibility due to artillery shells) or in urban warfare scenarios, when the ability to shoot upwards, towards enemies located on roofs or upper stories of buildings would be necessary. Quick Like a Bunny It's surmised that the T-95 would have had an earlier version of the diesel engine used on the T-14 Armata, putting the output in the 1,500 horsepower range — also a departure from typical Soviet/Russian tank design, which is typically underpowered. The high power output, on par with the output of most third-generation main battle tanks, is necessitated by the T-95's high curb weight, which is in the 55+ ton range, also a departure from traditional Russian tank design, which favors lighter, more easily transportable armor. Concrete information concerning armor is speculative, but the T-95 would likely have been equipped with explosive reactive armor (ERA) and an active protection system. Dustbin of History Although only a few prototypes were ever built, some of the design features, including the high-output engine, tall turret with greater depression and elevation angles, were eventually incorporated into the T-14 Armata tank, Russia's next-generation main battle tank. Had the T-95 entered serial production, it would have been a fearsome adversary. Caleb Larson is a Defense Writer with The National Interest. He holds a Master of Public Policy and covers U.S. and Russian security, European defense issues, and German politics and culture. |
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